To rotate buildings, it is not enough to hold this button, since the building rotates by 1 degree when pressed. In all games where you can build, the rotation of an object is most often assigned to the letter R or Q E. You take the first house of shit and sticks and decide to turn it in the other direction. Having climbed in the menu, we find the icon of the house. Having found a place we like for the future city, we are now looking for a construction button. This button is below, we send the unit to the point we like and the location of the area is loaded. In which it says that you need to select the movement button in the unit menu, you go to the unit menu and do not find the movement buttons, because Help was written in the early stages of development. To understand how to send a unit to the required point, you read Help. How are things going with Ancient Cities? We need to choose a place where we will live and choose a new house on the generated map. BUT IT'S NOT THERE! Also, in strategies for controlling a unit, we simply use the LMB and it goes to the required point. As we remember in city-building simulators, we have a convenient button for choosing the building you want to build, and local doodles do your will. It would seem that this is a strategy, which means we don’t need to load every blade of grass in the gaming area, but the developers thought otherwise, giving the game a chic photorealism xs why. On my old 1050ti, this all-encompassing graphics doesn't work. For starters, high minimum requirements for hardware. When I downloaded I did not know what to expect. Initially, the game was intrigued by the idea of developing your tribe and conducting diplomacy with other tribes.
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